Locomotion 1992 Amiga
Locomotion is a puzzle game (some would say simulation) featuring a series of small, poorly-designed train networks. Each consists of six or seven lettered depots, and a maze of single-lane tracks linking them. As the network's signalman, your job is to make sure the dozen or so trains that make deliveries between them get to their destinations safely. No mean feat when you consider that the tracks can only support one train in any place at any one time. Clever use of loops and diversions is called for a times of trouble, and there are more than enough of them. To...
Armor Alley 1991 Arcade action
This game is a blend of side-scroller and strategy, which is not a very frequent mix of genres. Armor Alley was originally released in 1984 under the name Rescue Rangers. It features two bases, one of which is your enemies, and which you need to destroy. There's not much story besides that, but it's more than enough for fun. The weaponry includes helicopter (player controlled), ground units and many stationary ones like bunkers and AA guns. Your helicopter is armed with limited supply of bombs, guided missiles and a vulcan cannon. You need to replenish these at your landing pod....
Chaser 2003 Arcade action
Chaser isn't nearly as bad as it could have been. Granted, this isn't exactly a ringing endorsement, but it's one of the first things you'll notice and it's the impression you'll be left with after you've finished playing. All the signs of a low-rent first person shooter are here: an unproven East European developer making their own engine, a derivative storyline in a distopian future, and the same bullet points you see in every other shooter this side of Half-Life: "Revolutionary game engine!" "Over 40 enormous levels!" "Up to 20 high-powered weapons!" "Intricate and gripping storyline!" "Multiplayer support!" But unlike...
Crunchling Adventure 1999 Arcade action
According to Quaker Oats legend, Cap'n Crunch cereal gets its unique flavor and crunchiness from a special element known as Crunchium. Very rare and found only deep beneath the surface of the earth, Crunchium is not featured on most standard periodic tables. Nevertheless, there are some wily thieves who know all about the importance of this special element and they have stolen the world's supply. Realizing that cereal production will plummet without this special ingredient, Cap'n Crunch confronts the thieves and challenges them to a contest to win back the world's supply of Crunchium. Instead of entering the contest himself, the...
Super Monster Painter Extreme 2005 Arcade action
Super Monster Painter Extreme is yet another addictive cartoony arcade game from Johan Peitz of Free Lunch Design, maker of a great freeware classic called Icy Tower. In the author's words, this is "...[the] game which revolves around colors in general and mixing in particular. It can be played by one or two players. One player controls the horizontal painter and the other controls the vertical one. Hit fire to make the painter jump up on the tube and squirt color into the room. Monsters who inhabit the room have different colors. If they are hit by paint of correct...
Baroll 2000 Puzzle
Baroll is a fun little freeware old game that plays like Pipes and similar games such as Connect 4. Baroll has one major difference from these games: the tiles are hexagonal. This makes for a much more fun and challenging experience. The object of the game is to transport barrels from the starting location to a given destination. In order to accomplish this, you must make a path for the barrels by arranging and rotating different tiles to form a path. There is often more than one solution to each level. If you make it through all the levels, you...
E.T.: No More Mr. Nice Alien 1997 Arcade action
A minigame for a three-hour Blender competition (#19) demanding works incorporating the three subjects "E.T.", "being scared" and "Stonehenge", this title adeptly strings them together, permitting the player to play E.T., frying tourists who are being scared at Stonehenge... er, with destructive rays fired from the tip of his glowing finger. Plot niceties such as why E.T., the friendly extra-terrestial, has such anger at the tourists -- or since when his finger began packing such a payload -- are largely unexplored here. As far as gameplay goes, the following can be said: the tourists run at varying speeds, and can...
Titanic: Adventure Out of Time 1997 Adventure
Titanic: Adventure Out of Time is an open-ended first-person adventure game set on the doomed maiden voyage of the HMS Titanic. The player takes the role of Frank Carlson, a disgraced British secret service agent. His career having ended after he failed in a mission on board the HMS Titanic, he now lives in a small apartment, surrounded by mementos of his past. Somehow, however, Carlson is thrown backward into his past to April of 1912, giving the player an opportunity to change the events on board the doomed ship. While the player is not able to avert the sinking...
Gears of War 2007 Arcade action
Gears of War is a futuristic third-person shooter emphasizing tactical action over run-and-gun battles. Players are thrust in a climactic clash between what's left of humankind and a swarming underground race called the Locust Horde. The main protagonist is Marcus Fenix, a once disgraced soldier looking to redeem himself by leading a ragtag squad against the monstrous threat. Since the alien army vastly outnumbers the team, players must use the post-apocalyptic world to their advantage, such as seeking cover behind dumpsters, pillars, cars, rubble, and other objects. The developer has adapted its award-winning Unreal technology to create interactive environments with a...
Operation: Inner Space 1994 Arcade action
Inner Space is an arcade-style shooter taking place inside a rather familiar environment: the player's computer. Evil forces have invaded, seizing control of the player's system, and setting loose program icons to cause mayhem. It's up to the player to round up the renegade icons, all the while battling other hazards inside the inner space of the player's computer, and working with--or fighting--the other AI-controlled pilots that populate the system. The game builds its gameworld dynamically from the contents of the player's hard drive, so the game never plays exactly the same way twice. There are racetracks, a dueling arena where...
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