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Sherlock Holmes: The Mystery of the Mummy screenshotSherlock Holmes: The Mystery of the Mummy 2002 Adventure
Inspired by the adventures of Sherlock Holmes, Mystery of the Mummy has Holmes investigating the disappearance, and assumed death, of a famed Egyptologist. Elizabeth Montcalfe has asked Holmes to check out the Montcalfe Mansion, a Victorian home that doubles as a museum, for clues to her father's disappearance. You quickly find yourself exploring the house's rooms and artifacts, where nothing is as elementary as it seems. Mystery of the Mummy should not be confused with the Sherlock Holmes games put out by Electronic Arts in the mid-90s. Those games were deeply layered and story-driven, while one could easily describe Mystery of...


RoboCop screenshotRoboCop 1989 Arcade action
Robocop, like Jungle Book, takes its name from its smash hit film. You play the role of 'Murphy', who was killed on duty by a vicious street gang. Although this doesn't seem good, for OCP, the higher level police force in Detroit, it was a great opportunity to test out their latest ideas and turn them into a creation. Unfortunately for OCP their couldn't completely wipe Robocop's memory clean and now he is in search of his killers, for whom he wants his vengeance! One of the great things in the game are the weapons, you have a vast selection to choose...


Alien Trilogy screenshotAlien Trilogy 1996 Arcade action
Alien Trilogy is a first-person shooter based on the first three Alien movies. You control Lt. Ripley in three sections, each based on one film: The colony complex on LV426 (from Aliens), the prison planet (from Alien³) and the derelict spaceship (from Alien). Each section consists of about 10 missions. In every mission, certain goals must be accomplished to continue. These include killing a certain number of enemies, finding items or activating switches. Enemies include everything the alien life cycle provides: facehuggers, chestbursters, warrior aliens, dog aliens (from Alien³) and alien queens, one of which waits in the final mission of...


Madness of Roland screenshotMadness of Roland 1995 Adventure
The Madness of Roland is a strange mix of book, play and game. The main story is in text, which can either be read by the player, read by the player with music in the background, or presented as dramatic text, using the voices contained in the program. In the text portions of the program, several icons lead to quotes or brief movies illustrating some action in the story or illustrating action not shown in the primary story. Some of these movies are also shown before the text, and some contain brief nudity. In addition, some of the text sections require the...


Humbug screenshotHumbug 1990 Adventure
You might be mistaken for thinking that the "treasure hunt in a mansion full of secrets" theme had been played out -- if not in text adventures, then surely in interactive CD-ROMs. And yet here is a text adventure that puts us squarely in that familiar setting, but one which siphons out the worn cliches and tired pretension and shores up the fragile framework with a vigorous injection of healthy, red-blooded absurd fun. One magical Christmas you visit your grandfather's estate at Attervist Manor, only to discover him mysteriously caught in an unwakeable slumber, suspiciously bearing a letter from the solicitors...


Music Construction Set screenshotMusic Construction Set 1984 Educational
Any good music creating software provides the usual enter, edit, load, save, and play functions, but Electronic Arts' Music Construction Set offers much more, and still stands to this day one of the best programs of its kind. If you have a graphic printer, MCS can graphically print sheet music. In addition to joystick and keyboard input, you may use either the Koala Pad or Atari Touch Tablet to indicate your choice of graphic icons displayed on the screen. You may use up to four voices in a four octave range, or choose the three voice, five octave range option....


Porrasturvat (a.k.a. Stair Dismount) screenshotPorrasturvat (a.k.a. Stair Dismount) 2002 Simulation
Winner of the game development competition in Assembly 2002 and deservedly so, Porrasturvat (Stair Dismount in English) is a quirky and strangely addictive little game by Jetro Lauha, the designer of caveflyer classic KOPS. The idea is simple but weirdly cruel: fall down a flight of stairs and try to hurt yourself as much as possible. As to why you'd be hurting yourself, read the game's README file for info on the wacky premise (you are the superhero, no less - the plot will remind you of people who hurt themselves to claim insurance payment). All you do in the game...


Dethkarz screenshotDethkarz 1998 Sports
As futuristic combat racing simulations go, Dethkarz is one of the better I've seen. It's challenging enough to make sure you keep it on your hard drive a while but not so impossibly hard that it reeks of futility. Dethkarz definitely delivers the goods for combat racing fans. Graphically, Dethkarz is slightly above average compared to contemporary games of its genre. The racing machines are polygon-based but didn't notice any cutouts or disappearing modules that tend to plague similar games. The scenery is very good although there are only four raceways, each divided into three increasingly difficult tracks and featuring its...


Grime screenshotGrime 1984 Arcade action
A deadly, all-consuming mold has emerged from the polluted swamp, spawned from toxic chemical waste, and engulfing everything in its path with venomous grime. Go forth in your herbicide-spewing Herbmobile, and destroy the mold colonies which are threatening the town of Spudville. Similar in style to Centipede and its likes, but distinct in some game mechanics. Your vehicle can move throughout the entire playing field, shoot in 4 directions, and toggle an "auto-fire" mode. Battle the expanding patches of grime, the mutated wildlife, and the spores that continuously deposit new colonies of mold. ...


Lemonade Stand screenshotLemonade Stand 1999 Simulation
Lemonade Stand is a simulation game where players take charge of their own lemonade business in the fictional town of Lemonsville. Before the start of each business day, players are given the day's weather forecast: Sunny, cloudy or hot and dry. After receiving the weather report, players take charge of three factors that will affect business for the day: The number of glasses of lemonade to make, the number of advertising signs, and the cost of lemonade per glass. Depending on how the prices are set during the day's weather conditions, players will either make a profit or lose money until the...


 

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