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Mario Teaches Typing 2 screenshotMario Teaches Typing 2 1997 Educational
While Mario Teaches Typing 2 is touted as being for people 6-101, adults will quickly get tired of the rather cheesy graphics and juvenile look and set-up of the program. The game starts off with players choosing which character they want to represent them. This is either Mario, Luigi or Princess Toadstool. This character then becomes your alter-ego as you play the game. Once you have chosen a character, you can choose the step by step course, an evaluation test or a choose your own level. The Step by Step course starts players out at the beginning level and moves them through...


Mogura Reverse screenshotMogura Reverse 2004 Arcade action
Mogura Reverse is another cute horizontal shooter from Japan, where more and more freeware games achieve - and in some cases surpass - the quality of commercial games. Gendo Ikari's review for Gamehippo.com explains why SHMUP fans should take a look at this game: "Yet another wacky Japanese shooter, following the tradition of Parodius. This time the "ship" is a mole (mogura, in Japanese) with a jet pack mounted on the back, and the heroic task of... Taking back all the strawberries from the aliens. Right. Indeed, fruit plays a big role in Mogura Reverse: watermelons act as power-ups for...


Museum Madness screenshotMuseum Madness 1994 Educational
One of the best releases from MECC, Museum Madness is a great educational title that will help kids ages 12 and above hone their knowledge of science and history, as well as problem-solving skills, in an attractive inventory-based adventure setting. The plot: someone has sneaked into the town's musuem, and put all the exhibits out of order. It's up to you to restore them, and solve the mystery. Gameplay is virtually identical to traditional point-and-click adventure games, only simpler: there is only one possible action for each object/person in the room, and the mouse cursor changes shape to signify what you...


Casino Tycoon screenshotCasino Tycoon 2001 Simulation
You've built theme parks, railroads, golf courses and zoos. But what about a casino? If you've ever dreamed of developing your own gambling mecca, Casino Mogul offers just such an opportunity. And while it's not particularly deep or complex, the game delivers what's expected by letting you to create and maintain a casino, all within a clean, intuitive interface. For whatever reason, Casino Mogul is not titled "Casino Tycoon," but it might as well be since it follows the well-established structure of "tycoon"-style business simulations made popular by the likes of Rollercoaster Tycoon. In the Sandbox mode, you begin with...


Terminus screenshotTerminus 2000 Simulation
Pilot single-seat fighters and gunboats for fun and profit in Terminus. Featuring a detailed campaign which develops around many different variables, Terminus is a versatile space fighter simulation with a heavy dose of role-playing elements. In the future, as human beings extend their influence to the other planets in the solar system, an amazing new technology is discovered on a moon of Jupiter. Perhaps a relic of some ancient alien visit, the knowledge gleaned from this strange device so greatly expands mankind's capacity for space travel throughout the solar system that even the most basic principles of trade and commerce are...


Utopia screenshotUtopia 1991 Strategy
Ever read Thomas Moore? He described Utopia as a place where (among other things a man and a woman would see each other naked before the wedding and decide if they like what they see - at the time that the parents were still arranging the whole thing)! Well this Utopia is nothing like that, but you get a chance to build your own world. First time I heard about this game was when I asked to be assigned for a game no one else would like to review and Tom gave me this... Didn't even know what the game...


Fatal Abyss screenshotFatal Abyss 1998 Arcade action
Take Incoming or Barrage and add a million gallons of water and torpedoes and you get Fatal Abyss. You chose any one of three different submarines, take on the enemy, protect your underwater colony, while saving your own skin in the process.. In the future a new energy source is found at the bottom of the ocean. In its raw form Bacteria 241 is very powerful and is collected by two rivaling factions. The premise is simple: complete each mission to advance to the next. The first portion of the game allows you to choose from either the Eco-Systems or Proteus-Tech....


Tetris Pro screenshotTetris Pro 1993 Amiga
I must have the world record for having played the most different versions of Tetris. Every month I get sent at least three of the things, and, to be frank, I can't fathom out why anyone would still want to produce more. It's not like anyone's come up with an exciting new twist in the genre for the past two years. Take Tetris Pro, for example. There are two main gimmicks in this one. First, tt's got bonus bricks that do such splendid things as turning the playing area upside down, or eliminating all the gaps. Second, every time you form...


Super Cosplay War Ultra screenshotSuper Cosplay War Ultra 2003 Arcade action
Super Cosplay War Ultra is a superb one-on-one fighting game in the same vein as Fighters Kyodotai, previous fighter from the same design team: Alicuu from Taiwan. Similar to Kyodotai, SCWU sets itself apart from other freeware fighters with excellent gameplay, fluid animations, a staggering number of combos and secret characters, and top-notch graphics. As the name suggests, the fighters in SCWU are cute shrunken-head ("SD" style) anime characters as opposed to "realistic" characters of Kyodotai, so you may want to go back to Virtua Fighter if you find the characters too nauseatingly cute ;) Like Fighters Kyodotai, SCWU is...


Super Pac-Man screenshotSuper Pac-Man 1991 Arcade action
Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until...


 

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