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Colin McRae Rally 2005 screenshotColin McRae Rally 2005 2004 Simulation
When it comes to driving games, there are two essential types: arcade demolition derbies that leave one hand to fend for beer and cheesy puffs, and hardcore replications of real-world physics. Colin McRae Rally 2005 is of the latter species: a relatively unforgiving yet smartly designed simulation of off-road hill-humping, mud-chucking, gravel-flinging racing with the best-looking visuals on any system, hands down. If you're not familiar with the genre, rally racing retains some of the grassroots spirit the mega-corporate auto events lack. Rally cars are specially designed street-legal vehicles raced independently against a timer along on- and off-road tracks with a...


Soldiers: Heroes of World War II screenshotSoldiers: Heroes of World War II 2004 Strategy
Soldiers is a squad-level real-time strategy game reminiscent of the Commandos series. You control a group of soldiers and work your way through several missions, accomplishing a wide variety of tasks along the way. There are four campaigns in the game (lasting a total of 30 missions in all) and at different points of the war, you can play as the Americans, British, Russians, or Germans. One of the game's best aspects is that everything in the environment can be used in one way or another. If your troops stumble across an abandoned jeep, AA gun, or tank they can use...


Dr. Sbaitso screenshotDr. Sbaitso 1988 Utility
ELIZA was the first chatterbot to make a splash in popular culture, originally written and conceived by Dr. Joseph Weizenbaum of MIT in 1966 to mockingly ape the style of a person-centered ("Rogerian") psychotherapist or counselor, largely by prompting the user to elaborate on topics sampled from previous user input. A typical session would take the form of a typed dialogue (sometimes with simulated typing errors to further the suspension of disbelief), with the computer asking the user a series of questions and being fed responses from which to generate further questions. ELIZA stimulated early consideration of computer artificial intelligence (or...


War, Inc. screenshotWar, Inc. 1997 Strategy
War, Inc. is an innovative real-time strategy game that unfortunately ruins a lot of potential and a great stock market (!) module with lackluster gameplay, annoying bugs, and an unbalanced difficulty level. Featuring tech research for components used to build your own combat units. Strategy Plus (now CDmag.com) says it all in their succinct review: "Yes, again. Whether caused by the rush to catch the end of a fiscal quarter, or by design specs that outstrip budgets, or for reasons too arcane for a mortal reviewer to grasp, it seems like the market is being flooded by games that "missed...


Xmas Lemmings screenshotXmas Lemmings 1991 Amiga
Next version of our favorite lemmings game. Now they are conquer the artic levels, with xmas trees :) Nice music, good graphics, hard levels, loooong gameplay. ...


Airfix Dogfighter screenshotAirfix Dogfighter 2000 Simulation
Based on the popular brand of models, Airfix Dogfighter lets you pilot detailed, miniature versions of World War II aircraft through a large, 3D-rendered house. Fly for the Allies or the Axis, each with a home base in a different room of the house. Dogfights take place in the yard or throughout a house full of curios, knick-knacks, canisters, and decorations, many of which can be destroyed or contain special power-ups. ...


Ascendancy screenshotAscendancy 1995 Strategy
Ascendancy is a truly unique and groundbreaking game. However, it never received the popularity and praise it should have, because it lacked one thing: an adequate computer AI. The lack of challenge unfortunately made it quite boring for experienced players. This overshadowed all the great features and potential Ascendancy had to offer. Thankfully, an AI patch was released which will make the computer much smarter and tougher, and will make this game really shine like it was supposed to from the beginning. The game itself is a space strategy game that bears a slight resemblance to the Master of Orion series....


Blackthorne screenshotBlackthorne 1994 Arcade action
Blackthorne is basically a scrolling platformer, but if you play it for a bit you'll realise that its a bit more involved and you have to solve puzzles. You play the role of an escaped slave or has managed to find a shotgun, you have to carefully guide him through each mission to ultimately free his people of slavery. Your character has many moves and he is kind of like a 2D Lara Croft. You cannot save during the level but you get a code at the end, this is how you tell its a console port. ...


Liero screenshotLiero 1999 Arcade action
Liero is an excellent two player Worms style game. It is different to worms in that it is in real time. Don't mistake this for crappy imitators like NiM. This is not actually original. It is a clone of another game called Molez. Most people think it's the other way around. However it is much better. You can play 1 or 2 player modes. Both modes are played with a split screen. You select 5 weapons from a list of about 30. Some weapons are better than others. Such as spike balls or big nukes. You can fully customise the game....


TV Mogul (a.k.a. Prime Time) screenshotTV Mogul (a.k.a. Prime Time) 1993 Strategy
TV Mogul (known as Prime Time in the US) is a decent business simulation that lets you manage and run a TV station. Despite attempts to inject realism, however, the game suffers from flawed business model (e.g. many times your ratings would seem to drop for no apparent reason) that was worsened by many random elements. Perhaps the designer did this intentionally to increase the difficulty level, as the AI is none too bright, but this flawed engine definitely came across as superficial and illogical. The bottom line: only play this average old game if you are really bored with...


 

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