Rebelstar 2: Alien Encounter 1988 Strategy
Rebelstar 2 held much more appeal for me than the first game, probably because the idea of fighting wave upon wave of gieger-esque aliens appeals to me more than destroying tin-can robots. The game centers around the increasing threat of an alien race on a distant planet, and your squad of space marines have been sent to deal with them. The game is simplicity itself right from the start, equip each of your agents with a weapon (anything from a lightsaber to huge photon guns) and use your remaining TUs (point which dictate what each unit can do each turn)...
Stars! 1996 Strategy
Always been a fan of 4X games but always frustrated by the lack of good quality multiplayer games around? Look no further, my friend. Welcome home. Stars! is a great strategy game designed solely to give the best multiplayer experience possible against other humans. The mechanics of the game are not only detailed and well designed, but also well balanced, thanks in part to the help of a small but very loyal player base which spot possible bugs and/or abuse and police the games officialized by their automatic host. Loyal to the (now modern) ideology of the 4X space game genre such...
Deadly Dozen 2001 Arcade action
The story behind Deadly Dozen is told in the intro movie, so why should I bother repeating it here? Okay, the Deadly Dozen were an elite fighting force during WWII for those extra special missions. But you'll never get to control all 12 members (each with their own set of characteristics to consider) during a mission - only 4 at a time. This in itself is not a problem because the team path finding is lacking. You can only directly control one player at a time (either in first or third person view) and left to their...
MechWarrior 2: Mercenaries 1996 Simulation
MechWarrior 2: Mercenaries is a great improvement on MechWarrior 2. It also returns to the theme initially introduced in the original MechWarrior: mercenary action. You begin the game as a mercenary taking out contracts in the Inner Sphere succession wars, experience the frightening arrival of the Clans and play through to their first defeat. The game's graphics engine is basically the same as that from MechWarrior 2 except that the developers have added in some visual effects. You'll see improved real-time lighting when you fire energy based weapons and realistically computed smoke trails when you shoot missiles. Additionally, you get well...
Trapped AGA 1996 Amiga
Imitation is the sincerest form of flattery, I've always been told, and plagiarism is the key to success in almost any field. Why else is it that so many companies over the years have tried to emulate the success of Doom by trying to take the idea and put a new spin on it? To be honest, I'm sick to the back teeth with the thing. First person perspective, 3D worlds are all well and good, but once you've been through one stone-walled maze, I think you've been through them all. What the world really needs is a new use...
Alice: Madness Returns 2011 Arcade action
Alice returns to a transformed Wonderland in this fright-filled follow-up to 2000's American McGee's Alice. Troubled by the memories of her past, young Alice drifts off to the dream realm of Wonderland, only to find it corrupted by an insidious evil. To save Wonderland and perhaps her sanity, Alice must directly confront horrific enemies attempting to kill her. The action is viewed from a third-person perspective as players engage in melee combat using weapons that range from a vorpal blade and hobby horse to a teapot cannon. Interact with creepy characters such as the Cheshire Cat, Mad Hatter, Caterpillar, and the...
AEGIS: Guardian of the Fleet 1994 Simulation
AEGIS: Guardian of the Fleet is a simulation of the U.S. Navy's Ticonderoga class guided missile cruiser. It features over 100 missions in seven battle sets and a training area, as well as a detailed "Warbook" full of interactive weapons/platform information. The main focus of the game is the realistic simulation of the war ship. It is set in modern times which means there are a lot of technical systems to the player's disposal. The most important ones are the tracking systems (e.g. radar, active or passive sonar) and weapon systems (e.g. torpedo, rockets or anti-aircraft). Every station offers many settings...
Survival 1995 Strategy
Survival is an obscure post-apocalyptic strategy game from InterActive Vision that deserves to be much better known. Set in a bleak post-nuclear war world, your job is to take a band of ragtag survivors out from the bunkers and forge a living from the desolate landscape, while dealing with other survivors and dangerous mutants. In its focus on survival, Survival offers an interesting twist on the Civilization-style conquer-the-world formula. You begin the game with a group of between one and two hundred people. While your daily objective is simply to survive, the ultimate objective is to guarantee the survival of...
Grand Prix Unlimited 1992 Sports
Fairly good formula one racing simulator that comes with a handy track designer. Unfortunately, it was released around the same time Geoff Grammond released his racer Formula One Grand Prix, which made everything else look like a little beetle in pink pants - bad luck. However the track editor in Grand Prix Unlimited is still useful and innovative, and the overall feel is okay. BUT the controls in the game are far too sensitive on anything better than a low 486 - which makes the game nearly unplayable on today's computers (same problem as with Test Drive III). A slow-down...
Fire & Forget 2 1990 Arcade action
Titus Interactive, the people who brought us Crazy Cars, also made a really fun action and driving game in 1989 called Fire and Forget. This is the second game in the series, made in 1990. The story goes like this. An evil madman and his cronies are driving towards your city, ready to blow it up with a nuke. This, you must prevent. You must drive through five levels of shooting, jumping, flying and suicide robots, towards the big boss in order to stop him from making it to his leader. At the end of the fifth level, you will...
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