Deer Hunter 1997 Simulation
Deer Hunter: Interactive Hunting Experience brings the thrill of the hunt to the computer screen, offering three diverse locales and seasons. Spot big bucks in the relatively sparse woods of winter-bound Indiana, a leafy fall setting in the Arkansas woodlands, and the thick pines of the Colorado Alpine meadows. Hone skills at the target range with a .270 caliber rifle, a 12-gauge shotgun or a compound bow. Hunting techniques include spotting deer droppings, rubbings, and bedding areas, as well as factoring in wind direction, use a deer call or antler rattle, and more. Virtual hunters can spot deer through binoculars or...
Druglord 1991 Strategy
In this ansi game you have to become a druglord, by getting much of money by buying and selling drugs. You can fly to 8 different places, each place with it's own streetprices for the drugs. To start you need to borrow some dough from the Loan Shark, but give it back as soon as possible. Sometimes, you will get cops on your tail, then a little shoot out takes place, with or without buddies who wants to help. I got very 'addictive' to the game, because you can play it very fast. In the early years I played every...
Rogue Trooper 2006 Strategy
It's amazing when you sit down with a game that you had the lowest of expectations for, only to find an incredibly well put together experience. It certainly doesn't happen that often, but Rogue Trooper from Eidos and Rebellion is one of the most impressive third-person shooters in recent memory. Based on the comic of the same name, Rogue Trooper is far from the average run and gun shooter, with players able to tackle levels in a variety of ways, using stealth or more gung-ho tactics. Set on Nu Earth, a land torn apart by war as the Norts and Southers...
Microsoft Explorapedia: The World of Nature 1995 Educational
Based on Dorling Kindersley’s Children’s Encyclopedia, Microsoft Explorapedia: World of Nature is an interactive exploration experience designed for children of all ages. Joined by Tad, a froganaut, you'll learn about the many environments and creatures that exist (or used to exist) on earth. The experience is livened up with songs, activities, animations, and videos which can all be accessed with an easy to use interface. It's quite an enjoyable experience that just shows that education can be a very fun experience. ...
V-Wing 1997 Arcade action
V-Wing is one of the numerous AUTS and Turboraketti clones, a caveflier, which would have been forgotten long ago without its new features. The game follows the tradition of cavefliers: V-shaped ships drawn with two lines fly around in imaginary platform landscapes and try to shoot each other into pieces with an imaginative weapon arsenal. There are platforms to land on and recharge and switch weapons and repair the blows the ship has taken. The biggest changes to AUTS are "flowing" water, the water remains stationary (as in most games of this genre) but it pushes the ship to a desired direction,...
Adventures of Willy Beamish 1991 Adventure
Adventures of Willy Beamish is the last adventure game designed by Dynamix' founder Jeff Tunnell, the prolific designer of such puzzle classics as The Incredible Machine. You are precocious youngster and resident console-game addict Willy Beamish, who, in his insatiable quest to procrastinate, starts out his summer vacation on a high note with a bunch of friends, gets into bigger and bigger trouble with bullie, and eventually gets to save his hometown from malignant adults who are poisoning the town's only river. The optional puzzles and multiple puzzle solutions that made Jeff's earlier classics Heart of China and Rise of...
Uninvited 1988 Adventure
This is a little better than Shadowgate but not by much-- you still die a lot, and most puzzles are illogical. It is essentially Shadowgate with a new setting and better plot: after regaining consciousness from a car crash, you must enter the haunted house to find your missing sister. As in other ICOM games, useless items abound (although there is a place to stash them), so be prepared for extensive item management. What made this slightly-above-average game a lot worse is a big maze which is extremely confusing and just might make you realize that finishing the game may...
Ed, Edd n Eddy: The Mis-Edventures 2005 Puzzle
Life's ultimate mission -- the acquisition of delicious, long-lasting jawbreakers -- continues in this platform-exploration styled "Mis-Edventure" from Midway. Like a middle school-aged manifestation of Freudian theory, the id-driven Ed, the egomaniacal Eddy, and self-repressed "Double D" quest together for the ultimate candy commodity, through a series of harebrained schemes and devious scams. As in the animated television series on which it's based, the game is set in the boys' cul-de-sac. Many of the jawbreaker-winning missions involve attempts to deceive the other neighborhood kids, and fan-familiar characters such as Sarah, Jimmy, Jonny (and Plank), Kevin, Rolf, and even the dreaded...
Jurassic Park: Trespasser 1998 Action adventure
As we make that final turn into the holiday season, there's a horde of new engines running at us at full speed. Some are brand spankin' new, while some are licensed or hybrids of licensed engines. The famed Half-Life, for example, uses some bits and pieces of Quake and Quake II. Others, like Requiem and Thief, are showing off new technology. Just how does Dreamworks' Trespasser stack up to the competition? Well, I've got two simple words to describe the game's graphical engine: gorgeous and slow. On the other hand, the game's sound and physics are the best yet, provided you...
Anvil Of Dawn 1995 Role playing
Definitely a "return to form" for Dreamforge after a string of disappointing RPGs, Anvil of Dawn is an RPG masterpiece that's sadly ignored despite winning CGW's "RPG of the Year" award. In this first-person solo RPG, your mission is to find the source of evil warlock's power and cast it into the magical anvil. As with earlier DreamForge adventure/RPG offerings, Anvil of Dawn is not ground-breaking but will slowly draw you in with excellent writing and gameplay. The ability to meet up with the other four characters you didn't pick, and alternate endings for each character is a nice touch...
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