Pyramids of Egypt, The 1990 Arcade action
The Pyramids of Egypt is an exciting computer game that lets you guide Mike the Explorer through the treacherous confines of an Egyptian pyramid. You must avoid the cobras at all costs; try your best to avoid the doors which slow you down. Your quest is to recover all the jewels from the different rooms in the pyramid. If you collect all the jewels from a room, an exit door will appear in the upper-right corner of the room. Go through this door to the next mysterious chamber in the pyramid. Cobras protect the jewels. You can kill the cobras with...
How To Be Perfect 1995 Strategy
Interactive spoof on the Eisenhower era style etiquette propaganda. Set like a television game show, How to be Perfect is a comedy program that incorporates vintage film and leading edge design with voice overs by Bobcat Goldwaith and Bob Sarlott and was written by former National Lampoon editors. Objective of the game is to answer questions correctly and transform the character to Mr. Perfect. Be careful though, wrong answers will turn him into your biggest nightmare! ...
Spitfire Ace 1984 Simulation
One of the earliest flight sims by MicroProse, Spitfire Ace was designed by Sid Meier for the Atari and converted to PC version by R. Donald Awalt. The game depicts aerial combat over Europe in World War II. Your goal: pilot the Royal Marine Spitfire and defend London during the Blitz. Despite hardware limitations at the time, Spitfire Ace managed to present a reasonably realistic flight model, with decent graphics and animations (although like most early flight sims, it is almost impossible to tell different types of planes apart). There are 15 different scenarios you can choose from, ranging from...
Soldier Elite: Zero Hour 2005 Arcade action
Over the past couple years, this title has gone through an unusual distribution gauntlet. Starting out in 2003 as Gorkey Zero: Beyond Honor, it morphed to Gorky Zero: Aurora Watching to, well, Aurora Watching until it finally arrived on US shores simply as Soldier Elite. It also changed hands from JoWood to DreamCatcher. Usually, such shifting and morphing spells trouble for the end product, and such is the case here, sadly. Throughout Solider Elite, the core of a compelling experience can be felt, but certain dated design decisions stuck to it like barnacles. What we end up with is a...
Executive Suite 1982 Simulation
Executive Suite is an excellent (and perhaps only) simulation of office life. Your goal is a typical white-collar one: climb up the corporate ladder to become CEO. What sets this game apart from other business sims is the fact that it focuses entirely on office politics and ethical choices that people routinely face in real life. The game presents you with situations or problems which you must resolve by choosing among multiple choices. For instance: you see a competitor inadvertently drop a confidential folder that contains their top-secret product development plan. Would you kindly return it to them, try to sell...
Tiny Skweeks 1992 Puzzle
Leave it to the French to think that furry M&M's with fangs make a great game! I can say that as I am part French. Tiny Skweeks is a puzzle game featuring tiny fuzz balls with big teeth, bad breath, and limited intelligence. Using the arrow keys and the space bar you select a single skweek at a time and move him/her/it in a direction. This is where the small brain comes into play, as a skweek will continue to walk until it encounters an obstacle, such as a wall, or block. To solve a level you have to place...
Alien Blast: The Encounter 2003 Arcade action
Graphics & Sound: Alien Blast doesn't quite have the look of a cutting edge PC video game. Nor does it replicate the kinds of graphics in the arcade as presented by games like Beach Head 2002. The varying alien worlds it portrays don't look all that bad, but they certainly don't look all that alien. The terrain is mostly flat with either a yellow or gray tint to it, which doesn't tax the video card that much, and there are usually scant land masses in the background. Yet the alien hordes are interesting to say the least. At times it seems...
Hearts of Iron: Darkest Hour 2011 Strategy
Created by modders as a stand-alone spinoff of Hearts of Iron II, Darkest Hour gives strategy fans a chance to play through a variety of campaigns based on events set between WWI and the Cold War. The game offers players a new game map designed to offer more intimate details, a dynamic new diplomacy system, and a new AI system that responds to hundreds of different situations at the same time. ...
Chess Player 2150 1990 Board
Chess Player 2150 is a chess program which played well against the other chess programs of the day and won the 1989 British Open Personal Computer Chess Championship (according to a post in ST Report International Online Magazine, November 13, 1992, No.8.45). The author was not shy about his program's prowess. Built into the program is a pull-down menu, giving it's performance against Chessmaster 2000, Chessmaster 2100 and Colossus X, in 10 games apiece. The game was designed to improve as it played, so over time a game that played against good players would be much better than when it first...
Disney's Beauty and the Beast: Be Our Guest 1992 Educational
Based on the popular animated film Beauty and the Beast, Disney's Beauty and the Beast: Be Our Guest takes place on a special day at the Beast's dark and remote castle. After years of hopeless frustration, the Beast, formerly a handsome prince, finally has a chance to break the spell that keeps him in his feral state. All he has to do is win the love of the bookish, but beautiful Belle before the last petal falls from an enchanted rose. To enable this blossoming romance to take full bloom, you must play five different games to help Beast's friends prepare...
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