Lego Rock Raiders 1999 Strategy
In LEGO Rock Raiders, you lead and control a team of highly trained engineers as they explore three underground worlds consisting of lava, ice and rock. Your objective is to mine tunnels and collect energy crystals and LEGO ore to be used to power and build new machinery. Obstacles and dangers lurk around every corner, though, as the precious materials are guarded by several indigenous creatures including Rock, Lava and Ice monsters, Slimy Slugs, bats and spiders. Your crew of five includes Bandit (navigator and sailor), Docs (geologist), Jet (pilot), Sparks (mechanic) and Axle (machinery operator). To keep the team safe,...
War College, The (a.k.a. Universal Military Simulator 3) 1995 Strategy
The War College is the third and final installment in Ezra Sidran's Universal Military Simulator series of tactical war games. The simulation's core principle is a departure from traditional turn-based, hex tile mechanics towards real-time rendering of unit movement on accurately recreated topographical maps of historical battlefields. The presentation remains highly abstract, with units represented as colored lines and combat resolved in short text messages. The game simulates four major historical battles: The Battle of Pharsalus (48 BC) In the decisive battle of the Roman Civil War, Julius Caesar meets Gnaeus Pompejus at Pharsalos on August 9th 48 BC. The battle is fought with...
Pangea: Return to Planet Earth 1994 Adventure
Not a "computer game" per se but more of an "interactive comic book," Pangea: Return to Planet Earth is one of the earliest releases of its kind prior to the rise of CD-ROMs. Other than Infocom's short-lived Infocomics series released in late 1980s, no developer has revisited the niche genre until this release from ICE Inc, a now-defunct comic magazine company that wanted to explore the PC as a new medium for their artists' work. The first and last release in a planned series, Pangea plays like your typical Choose Your Own Adventure interactive book: you are given choices during...
Zapitalism Deluxe 1997 Simulation
Zapitalism Deluxe is an excellent turn-based business/strategy simulation from the folks at Lavamind. A successor to their previous game Gazillionaire, this game places you in the position of managing an import business on the island of Zapinalia. Queen Keshi Keshi Gomu, the ruler of Zapinalia, has decided to open up the island's economy to foreign imports for the first time in a thousand years. Your job is to be the first company on the island to make 5 million zables by buying and selling imports, investing in stocks and bonds, advertising, etc. In the process you will have to pay...
Stryx 1990 Arcade action
Stryx is an ambitious multi-type action game with some puzzle elements (similar to Epyx' classic Impossible Mission 2) that unfortunately is bogged down by poor platform action levels. The plot, which is almost superfluous in this type of games, is about another cliché Cyborg-vs-human conflict. You are Stryx, the most advanced Cyborg created to be mankind's last chance against the Cyborgs. Your job: find four keys that would activate the termination system called "Lifeforce." Once activated, the Lifeforce would destroy all robotic and computer systems ... naturally taking your life in the process. But hey, why refuse a chance to...
Emperor: Battle for Dune 2001 Strategy
Is there more of a venerable franchise in real time strategy gaming than Westwood Studios (don't answer: it's rhetorical)? The Command and Conquer series of games has dominated the RTS genre and planted the seeds that so many cheap knock-offs have tried to uproot. The creators of Red Alert 2 (which I was completely disappointed in) bring Emperor: Battle for Dune, a 3D RTS based in (not surprising) the Dune universe (it's that movie with all the sand). Will Emperor be better than The Simpsons: The Complete First Season? Of course not, but it's one heck of a game, dude. Features: We're...
ThunderHawk 1991 Amiga
This game is quite similar to the Gunship series, but the simulator part is not as good as at Gunship 2000, because it uses only OCS graphics. It is a vector graphics based helicopter simulation, but it has great animated into at the begining, with digitalized speech! ...
Giant Space Slug 1990 Arcade action
As a giant space slug your job is to guard your territory. Random hot-shot space-ship pilots insist on landing on your territory but don't know they're trespassing. As you devour their ships your body will get larger and larger but be careful not to go and eat yourself! Your territory is surrounded by high levels or radiation too so watch out for the borders. A simple Snake clone, Giant Space Slug, uses ASCII graphics and has numbered levels of hardness which the player will select. The higher the level the faster you and the space-ships move. ...
Firehouse Rescue 1988 Arcade action
A cute little action game starring little people, Fisher-Price's popular toys for toddlers. The idea: as a fireman in training, you must rescue little people and their pets from burning houses and trees. There are four levels of difficulty, none of which should pose any problems for action experts (not surprisingly, since the game was designed for kids). Gameplay is extremely simple: first, navigate the maze to get to the burning house, then use the cursor keys to rescue little people and pets. Reflexes and good timing are the only skills you need to succeed, and the game quickly loses...
Games, The: Summer Challenge 1992 Sports
Hmmm, compete in the Summer Olympics. Run, jump, cycle and do some horse torture. A fairly simple game, although I don't think it belongs to the list of great games. The only difference with the game Games: Winter Challenge is that the sports are different. Well, see for yourself if you get this one or not, but I'm not really impressed by this game, although I seemed to like it when I was young. ...
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