TrickStyle 1999 Sports
When I first picked up Trick Style, I noticed that on the back, next to some juicy looking screenshots, was the slogan "Got the skills to get ill?" Little did they know, a wave of sickness washed over me. I imagined a room full of marketing executives in suits and ties, reading through a slang dictionary. "Trust me Mr. Tate, all the hip kids love this new lingo." Being the devoted soul that I am, I read on, "Carve it up all over futuristic Manhattan, London and Tokyo." Choking back the bile that I could feel trying to race up my...
Atomic 1990 Amiga
ALL you have to do to get through Atomix is link a few jolly old atoms together so that they form some jolly old molecules. How? Simple. Just select the atom you want to move with the joystick and shunt it around the screen till it drops into place. What? You don't remember anything from chemistry lessons? Never mind - we'll give you a piccy of the required molecule in the bottom left corner of the screen, and put letter codes on each atom so there's no need to regret whatever it was you were up to when the rest of...
Super Solvers: Treasure Cove 1992 Educational
If your kids love the ocean or even just animals, they will love Treasure Cove!. Kids have to plug holes in the reef and find the jewels that made up Rainbow Bridge. They must reconstruct the bridge to Invention Island to bring The Master of Mischief to justice. Kids will start out in the ocean, trying to catch the orange sea star with their bubbler gun. This catches the sea star in an air bubble, and it will read you a question about the ocean or an ocean animal. If kids answer the question correctly, they will be given one of...
City Life 2006 Simulation
In City Life, you must build your city, zone for construction, and bring in taxes, but it doesn't end there. The twist that makes City Life different from other metropolis planning games is the importance placed upon the different people living in the city. Instead of an overall "good" or "bad" rating from the general population, City Life features six different classes of citizens to keep happy. All six, ranging from the "have-nots" to the "elite" have specific needs and wants to be satisfied. The "have-nots" may be more interested in simple things such as a shopping center and a school,...
Psim 1999 Simulation
PSim (short from Particle Simulator) is a primitive artificial life simulation that nonetheless is both interesting and fun. It is based on objects, called particles, which interact with each other in a 2D world. The description from the manual explains the concept very well, so I'll just quote it here: "The particles operate using very basic procedures. Their main goal is to stay alive by returning to a food source when they need energy, and to procreate when a partner is found. Those yellow (or other color, depending on which settings you use) circles with one eye are particles. Green or...
Jumper 2 2004 Arcade action
Jumper 2 is a great platformer/puzzle hybrid coded in Game Maker. Although I find the game too difficult for my deficient reflexes, interesting level designs and the cool skid/jump maneuvers keep me coming back for more (masochistic) fun. Shaltif's excellent review at Gamemakergames.com says it all: "This is one of the best platform games I have ever played. If you want a game that is easy to get into and hard to put down, then you need to check out Jumper 2. This is the sequel to the original Jumper, made by the same author. It comes packed with more...
Strike Commander 1993 Simulation
Every once in a while there is a game coming out that sets standards. A game going to the maximum of the possibilities - and then it just pushes them a bit higher. Chris Roberts managed to develop a game with such a high level of realism - great graphics, fantastic flight-feeling, involving storyline... When Origin presented the first demo of Strike Commander on the CES '91 in Chicago the magazines went WOW! - other game-developers asked "How the hell did he DO that?!" The magic word for that last question is RealSpace, a system developed by Origin that combines...
Sango Fighter 1 (a.k.a. Fighter in China 1) 1993 Arcade action
Sango Fighter is a versus fighting game set in the Three Kingdoms era in China. The player can choose between five different characters from the time period, and fight other characters in either a one-on-one combat or a story mode. The story is loosely based on real historical events of the Three Kingdoms era: towards the end of the Han Dynasty, China was controlled by the Emperor Ling, who was in turn controlled by ten of his servants in the royal palace. This created a convenient atmosphere for bandits, and the land was in turmoil. Then the Emperor ordered the...
Skweek 1989 Non-English
The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. He ruined their bright pink land by removing the colour, and it was only after he died that they had the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each one in sequence. Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you...
Terminator 2: The Arcade Game 1993 Amiga
Nuclear fire. Three billion lives lost. A war against the machines. Well, I will go to the foot of the stairs. Lost Angeles in the year 2059 is not the happiest of all places (nor is it in 1993, apparently). The survivors of the war Judgement Day (the nuclear fire) live only to fight the machines. Nasty machines not dissimilar to C3PO from Star Wars. And the folk of Los Angeles are relying on you and your mouse movements to do the business for them in this fraught and very frantic shoot-em-up. The story (for those who have not seen Arnie in...
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