Leisure Suit Larry 1: Land of the Lounge Lizards VGA 1991 Adventure
In 1987, game designer Al Lowe (a musician and a former school teacher) established an iconic status for himself among gamers when he created a new subgenre of computer games. He did this by successfully combining comedy, sex, and gaming into an adventure game unlike any that had ever been done before. In his creation, the male libido is symbolized by a polyester leisure suit. The game is called Leisure Suit Larry in the Land of the Lounge Lizards, and you are put in the role of Larry Laffer - a leisure suit wearing nerd who is trying to find...
Dragonriders of Pern 1991 Strategy
The Dragonriders of Pern series by Anne McCaffrey ranks among the most unique and imaginative fantasy novels ever created, so it is not surprising that a strategy game based on its world would be of the most unique games. First released for the Atari and Commodore 64, the game sold reasonably well, although it remains debatable whether Everlasting would have been more successful had they made an RPG out of the license rather than an action / strategy hybrid that it is. Set on the planet Pern, the game centers around the periodic fall of a deadly rain of silver thread,...
KA-50 Hokum 1995 Simulation
In this game you are a commander of a Base Ship cruising around Indonesia and a pilot of four helicopters available on it. These helicopters are Kamov Ka-50 Hokum (assault), MIL Mi-8 Hip (assault/transport), Westland Lynx (anti-ship assault/transport), and Bell AH-1 Cobra (assault). You are planning the schedule of your missions and complete them with appropriate helicopter. Planning of missions is based on your previous recce flights. Missions vary from intercept pirate boats, escort ship through pirate waters, and provide air support, to unload battalion of jungle commandos, rescue ejected pilot, and annihilate the village. During the mission player also may...
Fire Department: Episode 3 2006 Strategy
Fire Department 3 does have its moments, but the problem is you are usually far too busy to enjoy them. Here's how a typical mission works. Your units are dumped down beside a blaze and within seconds the objectives window starts screaming instructions. Extinguish that flaming electricity transformer! Recover those five injured scientists! Contain the fires by the fuel silo! Click. Click. Click. Click. A frantic minute passes and you get a couple of things done only for them to be instantly replaced by a couple more. Turn on those extractor fans! Bulldoze that gate! Rescue that kitten! More panicky...
Indiana Jones and his Desktop Adventures 1996 Action adventure
Indiana Jones is an archaeologist and adventurer, searching the globe for hidden treasures and lost artifacts. Towards this end, Indiana Jones has arrived in Mexico during the 1930s. Although the people living in the town of Lucasio are friendly, others such as Nazis, desperados and dangerous creatures are not so much. Indiana must use his skills to accomplish his objectives and retrieve treasured objects. Indiana Jones and His Desktop Adventures is an action/adventure game, seen in top-down view. Players control Indiana Jones as he collects items, attempts to solve all the puzzles and defeat his enemies in order to complete the...
Joint Operations: Typhoon Rising 2004 Arcade action
Once you've played Planetside, Unreal Tournament 2004, and Battlefield: Vietnam, it's hard to imagine epic scale, multiplayer, team-based first-person shooters with vehicles have much left to offer. After these superlative games, maybe it's time to just go ahead and close the book. So when Novalogic politely coughs, raises a finger, and offers something called Joint Operations, the inclination is to pat the company on the head and say, "Yes, well, that's very nice, maybe we'll take a look at your little game as well." And, perhaps this tendency to underrate Novalogic, which was often justified until the release of Black Hawk...
Star Wars: The Force Unleashed II 2010 Arcade action
Sith apprentice Starkiller is very much alive -- as a clone -- in this follow-up to the best-selling Force Unleashed. Continuing the events chronicled in 2008's game, Force Unleashed II has the embittered antihero on a quest to reunite with Juno Eclipse, who is now a key asset to the Rebel Alliance in its quest to dismantle the Galactic Empire. Yet Starkiller's former master, Darth Vader, has other designs, seeking the powerful protagonist to further his plans for overthrowing the Emperor. Gameplay once again takes place from a third-person perspective, with Starkiller using a combination of Force powers and lightsaber techniques...
Twilight Zone 1988 Adventure
Submitted for your approval... An ordinary adventure game player, thrust into fantastic situations. Into a world between dreams and reality. A world existing only within the electronic circuits of a machine. An area where typed commands become reality in a game that is not quite real, not quite fantasy. A game known as... The Twilight Zone. This is a text/graphic adventure adaption of Rod Serling's classic television show, boasting a twist ending on par with some of the best episodes. ...
Final Blow 1991 Amiga
After scouring the ZERO office for someone hard enough to review Sales Curve's new beat 'em up, Final Blow, we finally had to settle for Richard 'Float Like A Bee, Sting Like A Butterfly' James. Boxing is well known as the 'sport of gentlemen', and what a league of gentlemen we have on offer in Final Blow! You choose one of ten boxers to pack your punches, then wack your way through the other nine to the World Championship title, facing a foe of varying skill each time. There's Kim Nang, the vicious Vietnamese; King Jason, who looks like he's straight out...
Blob, The 2006 Arcade action
Innovation in games that are made today is not always easy to implement, the argument can be made that many ideas that try to be new and cutting edge have already been used in one form or another or that gamers will prefer a traditional approach to a game and would rather not hear about innovative ideas. The Nintendo Wii proved that innovation in games via a new control scheme could work and be successful in today's market. There is also a reason why I mentioned the Wii, besides proving a point about innovation. The game I'm about to talk...
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