Nine Princes in Amber 1987 Adventure
This interactive fiction game is based on Roger Zelazny's fantasy novels Nine Princes In Amber (1970) and The Guns of Avalon (1972). The game begins with you as Prince Corwin forced to compete against your eight scheming noble brothers and sisters for the throne of Amber at the center of the one true world. Corwin must travel across the dimensions to this fascinating realm and from there rally forces against those who would oppose him. Unfortunately, things do not always proceed as planned. When you wake up, you know little of this, as you have been knocked unconscious and pummeled with drugs....
Pajama Sam 2: Thunder and Lightning aren't so Frightening 1998 Educational
Pajama Sam 2: Thunder and Lightning Aren't So Frightening gives players a chance to join Pajama Sam on journey to the "storm-stirring factory in the sky." Pajama Sam is trying to overcome his fear of thunderstorms and he needs help to fix the weather machines. There's snow in Saigon and sunshine in Seattle! Designed for children ages five to eight, Pajama Sam 2 offers a world full of puzzles, games, and friends. ...
Wolf 1994 Simulation
PC Gamer said it all: " With Wolf, Sanctuary Woods [produced] a roleplaying simulation that detailed the everyday life of wolves in the wild. By challenging the player's skill in hunting, killing, mating, and survival... Lion isn't quite the step beyond Wolf you might expect, but it does have its nice little touches... You can use the long grass to creep up on your prey; vultures circle overhead at the kill site; and your eyes glow a fierce amber in the darkness of the savanna night. This fresh approach to "edutainment" painlessly enlightened us, while entertaining as few games have...
Challenge of The Five Realms 1992 Role playing
The king is dead. The slimy lowlife that toasted him, Lord Grimnoth, has given you 100 days to turn over the crown of the kingdom (why he would do this after easily offing your dad is never quite explained) and you've had just about enough. So, you accept the Challenge of the Five Realms and set out on a journey filled with character interactions, mini-quests, battles and a purpose (to save the land, Alonia, from being plunged into eternal darkness at the hands of the evil Grimnoth). This wouldn't be so bad if it weren't for the fact that Alonia...
Burnout Championship Drag Racing 1998 Sports
Bethesda brings to vivid life all the fun and action of racing in a straight line. On top of that, they add the potential for endless fiddling and customization. The result is a superb game for drag race enthusiasts and closet motor-heads alike. Basically, the game consists of a tinkering stage and a racing stage. In the tinkering stage you can choose from multiple chassis (the 1932 Ford Roadster is my personal favorite), and customize the engine, transmission, wing, tires and suspension with more options than I truthfully know what to do with. Once your car is assembled, it's off...
Wishbone and the Amazing Odyssey 1996 Educational
Wishbone, the Amazing Odyssey is an amusing and intelligent CD-ROM game for children eight and up. After an amusing start up where Wishbone explains the new technology that will bring the book to life and is sucked into the machine, the player is asked to help Wishbone escape from the machine by getting him to the end of the story. Comedic relief is provided by Eurylochus, one of Odysseus' men. He claims to be Odysseus' bravest and most trustworthy men, but always has an excuse for not doing things to help. When asked to help bring the chest of booty from...
Hexxagon 1993 Board
The first time I ever played a game like this was when I played The 7th Guest (but that was more of a square-a-gon - you played in an square). Not much to say about the game really. It's was designed as a board game (like Othello or Reversi). You have red chips and your opponent has blue ones. If you move the chip to the adjacent space they multiply - if you jump with it you just move it. If you move your chip to a space next to the one where your opponent has a chip - you 'eat'...
X-COM: Apocalypse 1997 Strategy
Things have not gone well since the last Alien War. The world resources have been exhausted, and most of the population have been concentrated into the last hope: Mega-Primus, a self-sufficient city. Things are starting look good until a strange portal opened in the sky, and UFOs emerged from it. It seems that the X-COM is needed again. X-COM: Apocalypse is a sequel to X-COM: Terror from the Deep, and is the third entry in the X-COM series. It is a real-time / turn-based strategy game that features a mix of research, resource management, macro tactical combat, and micro tactical combat....
Ambermoon 1993 Amiga
Ambermoon is one of the biggest fantasy games on the Amiga computer. If you still haven't tried it, you must! It is so big and so complex, that you will have to spend years playing it! We offer the unofficial english version, which was never released. Only german game was available in the stores. ...
Obliterator 1988 Amiga
Genetically enhanced super-humans were the Earth's emergency defence force, a kind of future SAS. Known as the Obliterators, they had been designed to be alert, brave, swift and above all, very strong. Alas, all but one have now been destroyed during action. When Earth came under attack from the most powerful ship ever built, there was no choice but to send in that last Obliterator. Four vital components spread throughout the ship are vital to its operation. Removal of these would leave it defenceless against Earth's forces. You, as Drak, the last Obliterator must find and remove these components before making...
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