A straightforward Amidar clone, Gapper adds a little twist, acknowledged in its name. As in its predecessors, the goal here is to change the colour of a series of lines (here in a straight grid pattern of increasing complexity) by traversing all of them -- a dotless Pac-Man or 2D Q-bert, if you will. The player's trail-leaving sprite, the Gapper, is ever pursued by the Seeker, a little enemy that finds the most effective route to intercept the player, follows it, meets up and deducts a life. In order to throw the Seeker off the trail, the Gapper has the option of producing a temporary "gap" in its trail, impassable by either of them until it expires.
Fill lines in order to get to the next level.
How to run this game on modern Windows PC?
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