The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower.
The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone. Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower.
This game was later re-released on the NES with an updated Aladdin cart version. Updates include the number of collectible stars have increased from 100 stars to 250 stars, Dizzy now walks at a brisker pace, there are small terrain differences, some item placements have been rearranged, and the inventory system has become more simplified.
The Fantastic Adventures of Dizzy is the first Dizzy game created directly for PC machines. It was obvious that PC conversions of the games originally made for the Spectrum were not good enough, so the programmers wanted to use the PC's resources to create a better and more challenging game. The result was that they made the largest and the most complex Dizzy game, filled with variety, adventure and action.
This game was an extremely important step in Dizzy's PC history: One of the peculiarities of Dizzy was that he was rather hard to control (for example, he would continue to roll after jumping). On top of that, the PC versions were more difficult than the Spectrum and C64 versions, which turned people away: the games were just too hard to play. The programmers now wanted both to cater to Dizzy fans and to attract new players, so they made some changes: Dizzy will no longer die straight away, but he'll lose energy, which can be recovered through pieces of fruit. You can also collect a number of extra lives (which you will need) by solving tile puzzles. Dizzy still has his "egg-specific" movements, like the rolling after a jump, but they are not quite as nerve-wrecking as in the earlier games.
Since Dizzy was not so popular on the PC, everything just had to be more complex. It seemed that people wanted more variety and new tasks, since lots of tasks were repeated from one Dizzy game to another. On the other hand a proper Dizzy game just wouldn't be complete without certain features. This game features all of Dizzy's friends and all the objects and puzzles from the previous games, but in addition to Dizzy's village there are also new locations that can be explored, including a mine, a graveyard, a beach, an underwater town and a pirate ship.
Like the previous Dizzy games, this one is a cross between a puzzle and a platform game. Extras include fruit that will replenish Dizzy's energy and 250 stars to be collected (in place of the earlier titles' gold and diamonds). There are also some things that improve the variety of the game, like the aforementioned tile-shuffling puzzles, long and dangerous wagon drives through the mines where you'll collect many stars, the castle entrance screen that resembles Operation Wolf, jumping on bubbles like in Dizzy Bubble and so on.
This is the largest (perhaps even too large), most interesting and best looking Dizzy game for the PC. It manages to stay true to Dizzy-specific peculiarities, while adding a lot of extra features. The different elements are well-balanced, making this a game suitable both for players already familiar with Dizzy games and for those who have never heard of them before. Although it may lack some sort of raw attraction that the Spectrum and C64 owners certainly felt, Fantastic Adventures of Dizzy has all you need from a Dizzy game. I would even recommend this game to players who tried other Dizzy games and hated them. Saving Dizzy games on other platforms, this is THE logic/platform game.
Part of the Dizzy games Series
How to run this game on modern Windows PC?
People who downloaded Dizzy: Fantastic Adventure of Dizzy have also downloaded:
Dizzy: Fantasy World of Dizzy, Dizzy: Prince of Yolkfolk, Dizzy: Bubble Dizzy, Ecco the Dolphin, Ecco The Dolphin (Windows 95), Jurassic Park, Gobliiins, Drakan: Order of the Flame
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