When I first started up I-0, I didn't know what to think of the game. It starts in the front seat of your fantastic new car, which has broken down on the way home to celebrate Thanksgiving. The game has a gimmick, or rather, two gimmicks. The first one would be that you can take all your clothes off, and it really is fun to watch the NPCs react to partial or total nudity. This makes you want to classify it as a Leather Goddesses type game, but it isn't really. It's just about fun. I for one would love to see the reaction of other people if I started stripping in a garage.
The second gimmick would be the fact that you can take multiple paths. There is more than one way to win. It is quite easy to win, but I don't really think the point of the game was mind-bending puzzles. I-0 is a very good (and funny) game, but there are a few things lacking. The NPCs seem a bit stereotyped, but there is a good bit of conversation from Larry, the loveable truck driver. The writing is very good and always shows the funny side of things, as shown here:
"You'd like to be able to say you're in the middle of nowhere, but that would be wishful thinking. You're stranded at least fifty miles away from the middle of nowhere.
The entire landscape is nothing but barren desert dotted with scrub. Being a desert kid, you're well aware of how much danger you're in. The scenery may be beautiful in its own way, but the sun is beating down like it's got a personal mission to melt you into goo, and you're well aware that out in the desert everything is either poisonous or covered with spikes. Not to mention what could happen to a pretty girl all alone on a deserted highway...
As for this particular spot, well, a barbed-wire fence lines the roadside, and Interstate Zero itself stretches endlessly to the east and west. There's a sign here, too, and its twin is on the other side of the freeway directly to your north."
I thought the inside of Taco Junta could have been used better, as it seemed a pretty useless location to me. The game isn't particularly big, or particularly difficult, but it doesn't give you any "You can't do that here" messages, and everything is very detailed. It lets you roam free, it doesn't let you sit there and have the plot stuffed down you throat. A darn fine piece of work.
You're Tracey Valencia, freshman at the University of Dorado. You're driving through the desert to be home for Thanksgiving, and your car breaks down. In this text adventure, you must do what you can to make it home.
How to run this game on modern Windows PC?
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