Treasure Quest is a gimmick shrink wrapped in a computer game box. The one million dollar prize that is awarded to some extremely tenacious and patient person for solving the mystery which lies at the core of the game will be well earned. Pity all the people in computer land who bought this game and exacerbated their mistake by actually investing copious amounts of time in trying to unravel the puzzles. The game is an embarrassment on several fronts. To be sure, actress Terry Farrell is a nice addition to the game, until you realize her appearances don't begin to approach the professional level of her craft. It seems as if she's there just for window dressing and fan appeal because the clues she gives while flitting around from room to room in the mansion are not particularly helpful. The bad design aspects of this game are actually too numerous to cover in detail in this review. Suffice it to say, if you haven't bought this game, don't. Not even from the bargain bin.
The main thrust of the game centers on a ten room mansion filled with hints and clues in the form of musical notes, objects, sounds (plus Terry Farrell's baffling presence) and other paraphernalia which is supposed to help you discover a meaningful quotation. This happens in all ten rooms and the puzzles are diabolically difficult. Whether in the form of cryptograms, riddles or puns (and a half dozen other puzzle formats), the clues aren't necessarily meaningful and quite often confuse the issue more than help (I guess if I was giving away a cool million I'd make the puzzles nearly indecipherable too in the hopes no one could solve the mystery). Ah, perhaps we've stumbled on the designer's ultimate plan here. But no, as of the time this review is being written, the million has been awarded (another reason not to waste your time with this game). To make matters even worse, most of the puzzles cannot be solved on the computer screen since no interface is provided for that purpose. You'll need to break out paper and pencil to solve these gems by copying them, working them and only then typing in your answer on screen. Getting around in the mansion is tedious at best. Each room leads to another if you luck out and click on the right spot on the screen. In fact, another bad design is the lack of cursor recognition of any hot spots in the game which is unfortunate since that's how you ferret out the clues. Basically you just have to keep clicking and clicking until something clicks. Most players will probably have more luck finding a million dollars in a sack beside the road then by solving Treasure Quest. Game play is boring, frustrating and ultimately a waste of time from a puzzle solving perspective. In the general scheme of things, the two Treasure Quest CD's make a great pair of coasters.
Graphics: No 3-D screens, rooms seems to be pasted on a wall.
Sound: Boring, sometimes confusing, but essential to game play.
Enjoyment: I'd rather have a root canal.
Replay Value: Can't imagine anyone wanting to replay it.
Professor Jonathon Faulkner has died, leaving an inheritance of $1,000,000 to the first of his students who can solve the mystery he created in his 10-room mansion. In fact, the first player of this game who submits the correct solution to the game's publisher will receive one million real dollars!
As you explore each room of the mansion, Terry Farrell ("Star Trek: Deep Space Nine") appears in a video clip to give you some clues and insight to the room's mystery. Words and phrases are hidden in each room in the form of word search puzzles, cryptograms, fill-in-the-blank puzzles, or even more subtle forms involving musical and audio clues, and pictures. These words and phrases fit together to form a quote. After finding the quote from each of the ten rooms, an ultimate solution must be deciphered and submitted, along with the ten quotes, to win the prize.
According to the publisher, the $1,000,000 prize was won by P. Dreizen of San Francisco, California, in May of 1998.
How to run this game on modern Windows PC?
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